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Old May 26, 2005, 02:15 AM // 02:15   #1
Desert Nomad
 
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Guild: [GSS][SoF][DIII]
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Default enchanter monk

10 Tactics
10 Divine
11 Healing

Blessed Signet
Devotion Signet
Balthazars Spirit
Mending
Watch Yourself
Bonettis Defense
Dwanyas Kiss
Word of Healing [E]

The build can spam mending and balthazars spirit everywhere, and still have mana to heal. Balthazars spirit, bonettis, and Blessed signet give back lots of energy, and both signets, both enchants, and both tatics skills dont require require active mana to use. Unless severely attacked by mana-denial, it will never run out of mana to spam word of healing and dwanyas kiss. (each costs a whopping 5 mana for plenty of healing)

Is there a maximum amount of enchants? Cus literally this guy can survive with 0 energy regen.

btw I would have like to include life bond here so that I would gain energy from B. spirit if they ht allies, too. But I couldnt figure out what to get rid of. suggestions?
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Old May 26, 2005, 05:04 PM // 17:04   #2
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actually, you can't survive with 0 regeneration, bonettis defence require 8 strikes of adrenaline, 8 strikes makes it very hard to activate, and only last 9 seconds, and you still need people to hit you to get that energy
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Old May 26, 2005, 10:52 PM // 22:52   #3
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bonettis out for life bond? that way i can have the nice B. spirit, Life Bond Combo.
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